AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on iOS in Australia for Q3 2022
Explore the performance of the top 5 ultracasual games on iOS in Australia for Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top five ultracasual games on iOS in Australia showcased varied performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics, sourced from Sensor Tower.
Fill The Fridge! by Rollic Games experienced a significant decline in weekly downloads, dropping from around 32.9K at the end of June to approximately 6.3K by the end of September. Revenue followed a downward trend as well, peaking at $1.1K in late June and tapering off to about $470 by the end of the quarter. Active users also saw a steady decline from 70.6K to 27.7K.
Draw it from Kwalee Ltd had a relatively stable revenue, fluctuating around $50 throughout the quarter. Weekly downloads and active users saw a resurgence towards the end of September, with downloads rising from around 1.4K in late August to 3.1K by the end of September. Active users mirrored this trend, increasing from about 3.2K to 6.8K in the same period.
DIY Joystick by Crazy Labs did not generate any revenue during the quarter. However, its download numbers showed some fluctuations, starting at around 4.7K in late June, dipping mid-quarter, and then rising to approximately 3.1K by the end of September. Active users saw a similar pattern, increasing from 13.8K at the end of June to 12.6K by the end of September.
AMAZE!!!, another title from Crazy Labs, maintained low but consistent revenue, averaging around $9 per week. Weekly downloads showed a slight uptick towards the end of September, rising from about 1.4K in early September to 3.3K in the final week of the quarter. Active users also saw an increase from around 7.6K in early September to 10.6K by the end of the month.
Perfect Coffee 3D by Kwalee Ltd had no revenue throughout the quarter. Downloads decreased overall, starting at around 4K in late June and ending at approximately 1.5K by the end of September. The active user base also declined, from 9.7K at the end of June to 6.5K by the end of September.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.